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Whisper Of A Rose Download 5kapks

Updated: Mar 20, 2020





















































About This Game Melrose is trapped in a life of hardship. Her parents are mean to her and she gets bullied at school. She can find no one who understands her. To cope with her sorrow, Melrose turns to her imagination. She dreams up a world of unimaginable beauty and happiness, but sadly -- like all dreams -- it ends, and Melrose must return to real life.Today is different, however. Melrose is about to meet her godmother and discover that the land in her dreams is real and in trouble.On her journey with the sparky ladybug Diamond, a warmhearted witch and a sassy secret agent, Melrose becomes the main player in an escalating battle between light and darkness that stretches beyond the world of dreams.This game features:Over 40 magical lands in an open world25+ hours of story-driven adventureSummon dream creatures and craft items45 beautiful original music tracksNumerous side-quests, secrets and puzzlesLoveable, unique charactersCustomizable skillsSupports mouse, controller / gamepad and keyboard controlsWhisper of a Rose features a wondrous, intricately detailed world. Take your time to explore, relax and have fun!The 2014 Version of Whisper of a Rose with Steam Achievements and Trading Cards.Other Games by RosePortal Games on Steam:Sweet Lily DreamsThe Princess' HeartUnraveled 7aa9394dea Title: Whisper of a RoseGenre: Adventure, Indie, RPGDeveloper:RosePortal GamesPublisher:DegicaRelease Date: 14 Nov, 2014 Whisper Of A Rose Download 5kapks I actually like this game, because it seems to have a neat story and well-conceived characters. Storyline and character's actions don't seem too stupid and unlikely. The mapping looks nice and not too dull, but its tedious to run around. Blocking items like plants and too long dungeons, where it's easy to get lost. While you are getting lost several times, you at least get to know every enemygroup. I even met some often enough to exchange names and phonenumbers.. but I'd appreciate if they won't show up ever again.When you finish a fight you can't move for about 2 seconds and\/or the loot blocks you. In the meanwhile all the enemies around you CAN move and get near enough to attack you right after the last fight. That makes it almost impossible to avoid fights. Running around gets pesky. But at least it feels like it's made with some love. Probably because it has potential. Those fights just ruin it ... Whipser of a Rose is great, until you actually start playing it.In the opening scenes, I was immediately drawn into the game. Whisper of a Rose has an immersive narrative pulling from the real world into a fantasy one with a played out but fitting transition. Everything in the game is quite symbolic of the paralells between the real world and the dream world you enter. Melrose is a unique character to follow around as far as RPG worlds go, and the cast that was starting to form as I played through seemed at least not totally cheesy (but if the super powerful person who can't control their powers! trope bothers you, red flag). Unfortunately, once the opening scenes end and you actually start existing in the game world, the reality sets in that this not an exciting adventure, it's a typical JPRG grindquest without the tension relievers most of them typically throw in. I have to state before I get too far into this review, that I only played 5 hours of the gameplay. Maybe after the 5 hours I played, the game would magically become 200% better, but I find it doubtful. It's obvious from the get-go that the game was not very well play tested early on in the development process. If it was, the obvious feedback would have been that The areas within the game are far too large. How often do you hear people complaining about that in an RPG game? Typically when RPGs have large areas, when you go well off the beaten path, you are rewarded. This is something WoaR attempts to do, but fails miserably at. Let me paint the picture. You are going through the dungeons with your party, spamming the attack button on small groups of enemies because it literally takes less time to do that than to cast a spell that would kill the enemies in one hit (in addition to your turns refilling, your spells have their own cast bar. You also have to wait for every other characters turn to end before your spells go off). So you're going through the area, killing off the exact same enemies over and over and over and over and over again, trying to see if the path you're traveling on is the main one or a little detour. When you get to a dead end, you see a chest. "Ah, this isn't the right way, but maybe I'll get something cool!" you may think. But no, what you'll get is a weapon or armor piece that literally increases a stat by one, or memory orbs. Memory orbs are the currency of the game. So imagine spending literally 30 minutes going through a dead end path (I'm not exaggerating, the game is that poorly planned) only to end up at a chest that gives you more of the same money that you're already frustrated of seeing... and that's it. YOu have to backtrack all the way back to the beginning of that path and find a new one.This is all the game is in the first 4 real hours of playing it. A mindless treck through bats to find very small upgrades or useless money. That's it. I didn't even encounter a TOWN in the first 4 hours of gameplay. The game is a constant motion forward through dungeons. There was one point where I found an inn, but there was nothing to do or explore there, and there were no NPCs worth talking to (about 3 total anyways). Typically in JRPGs, towns offer a kind of tension relief their repetitive nature can sometimes cause. It gives the player a chance to relax, plan, and become immersed in the world they are exploring. Whisper of a rose ingnoring this convention in an otherwise convetional game becomes one of its greatest flaws.I'm sad that I quit the game so soon into it. The environments are gorgeous and inventive, the story, while a bit cliche, is rather interesting and makes sense with the surroundings you find yourself in... but the gameplay is just... boring. That's all there is to it. Perhaps at some point, the game does a complete 180 and the paths becomes more linear and the combat becomes more complex, but I personally couldn't force myself to sit through any more of it after the sidequest boss I spent an hour and a half trying to find died in about three turns.... and then I realized I would have to backtrack all the way back to a teleporter just to get back into the story (would probably take at least 20 minutes to do). I didn't want to hate this game, but unfortunately Whisper of a Rose stands as a perfect example of how a great story and world can be hindered by the actual gameplay of a poorly planned JRPG.. I recommend this game for anyone who has a taste for fantasy RPGs and various concepts that are interwoven into a single game to make something new and fresh.This game has great music, I could honestly see myself just listening to it casually while working or going to sleep as it is also very soothing. Very nice melodies that bring the game to life.The artwork is very nice. In fact, each design invokes emotion. The Portal Demon actually scared me when I first played the game off the creator's site and Candy Mountain is one of my favorite areas aside from the sadly memory wiped Fureta Jungle (it actually looks like it is falling apart and "shutting down", adding to the emotions embeded in the situation). I honestly don't see anything to complain about in terms of the characters. Hellana is cute. Diamond is bravey. Christina is snarky. And Melrose is complex. I can actually relate a bit to Melrose as I have been severely bullied myself throughout my entire school career and I can easily sympathize with her on that note.EDIT (AFTER FINISHING):As for actual game play, this is very good. The ending was sad and funny at the sametime. Watching Melrose in the real world fall to her death on the left nearly made me cry and the happiness in the Dream World on the right was very uplifting. The two meshed well and kept me from bawling my eyes out for the whole house to hear. The storyline is still very good. Sure finding all of the ingredients for the good armor was tedious but well worth it. I still highly recomend this game. I am currently on the Plus Story now and still enjoying the music and art. Also, the Virginitphosbius (how ever you spell the third form of Farah that was once called Agraphobius) is easily the most distrubing, scary looking monster in the game. It beats the portal demon, hands down in design and representation. That's another thing, all the phobius represent a specific fear. Arachinphobius represents the fear of spiders while Agraphobius represents the fear of sexual abuse. Very clever there Rose Portal Games. It definitely show that they know quite a bit about pshycology. This game gets more brownie points from me!. This game is a standard turn-based RPG. It looks like an old SNES RPG. Story wise its pretty average and alot of the dialog is awkward at times. The music is great, there are alot of stand out tunes that feel like they came from the glory days of RPG gaming. The battle system utilizes the same mechanics as the Final Fantasy ATB. Nothing groundbreaking here, but if you enjoy RPGs, this game wont let you down.. Immensely game-deprived at a certain point in time, I found Whisper of a Rose on Steam. My first thought was "It looks very pretty. Immensely pretty, in fact. Whoever made the art for this game was very good." Honestly, the trailer and blurb sounded so mundane and clich\u00e9 ridden that I considered not giving this the time of day but I thought, maybe advertising the game was just harder than writing it? So I sat down and started playing it.Four hours later, I regret this decision. The writing the bland and clich\u00e9 as it gets with only the slightest hint of self-awareness (which, I will not be afraid to admit, shows promise but I don't care enough to pursue it), the combat never gets anywhere, and it takes about three hours just to get the ability to upgrade your skills.But the WORST of it comes when you're going through Butterfly Forest. At one point, you're impeded by a group of butterflies that you're not allowed to touch else you get cursed. So what you have to do? BACKTRACK TO THE LAST LEVEL to get an item that will let you pass! Uggggggggggh... Fine, whatever. So I go back but the game misdirects me; I get dragonfly eggs instead of dragonfly droppings. Or maybe those WERE the dragonfly droppings but I'm not using them right. Either way, I don't know how to proceed.I can tell you now that, even if your JRPG well is so dry that your tears are literally the only things that allow it to hold any sort of liquid, Whisper of a Rose is not worth it. The art is pretty, though. Whoever made the art assets for this game, if you're reading this, you are fantastic. Sadly, good aesthetics does not a good game make and thus this game has effectively stolen $7.50 of mine that I'm never getting back.. I love this game and has been playing it for 100+ hours.I would like to recommend this game to those that love good RPG Maker games with an excellent storyline.You can play this game as a Warrior, Paladin or Summoner. In this game the Summoner is the most interesting character which also enables you to unlock a lot more achievements. The combat mechanics is interesting as you play with different form of elemental damages (fire, water, air, earth) which are resisted by different degrees by different monsters. You also alternate between real and dream worlds. Unlike most other RPGs, you do not gain skill points as you gain more experiences and levels. You need to explore every nook and cranny to look for skill upgrade points. You also need to talk to every character and do every quests to get skill upgrade and unlock points as well as better gears. As a summoner, you can also unlock different creatures to summon through various quests as well.There is also an excellent crafting mechanism in this game as well. The best armors in this game, called Relic Armors cannot be bought or received as drops from monsters. They need to be crafted using various crafting items, as well as some very difficult to get monsters drop. Furthermore you need to keep your very first set of armor for all 4 characters as well, because you need to use them to craft Relic armors at the very end.You can buy better weapons from differnet vendors in this game, but the very best weapons, called Ultimate Weapons can only be receive through quests too. Hence this elevate the importance of doing all quests.To get all achievements, you will need to play this game twice, and hence giving it more replay value. This is because there is a New Journey+ mode which can only be unlocked when you finished the game. Furthermore there are quest that are started during your first game which can only be completed during the New Journey+ as well. So the achievements associated with these quests can only be received if you play the game twice.The second time you play this game, you get a lot of benefits, including new skill sets which can only be unlocked in New Journey+ You can also get better creatures to summon and start of with certain crafting recipes which are not present in the first game. I have started on my New Journey+ and this game is still sustaining my interests even though I am playing it a second time.This is a great game. The only shortcoming I can think of is that the graphics are OK, but not top-notched. However, considering that I got the game on sale at about $10, this game is defintely worth its weight in gold, in terms of the enjoyment value and the time played.-------------------Review Update after Finishing New Journey+ ---------------------------I am finally done with this game, after 156 hours I played the game twice, and finished New Journey+ with allthe steam achievements.In the end, all my characters were at level 47, and I had 31 DRAGON TEETH.I just love grinding that green dragon for lots of XP and orbs.That dragon also got me a lot of levels too!!!!All my characters were equipped with Relic Armors and Ultimate Weapons.I also made 4 of those awesome Tanzanite Rings with game my characters +9 magic attack and +3 magic defense. In the end, Helenna's Tornado was so overpowering that she can wiped out all the enemies in a single turn (equipped with Relic Armor, Ultimate Weapon and Tanzanite Ring).I simply fell in love with this game, and that is why I spend 156 hours on it.I put the prequel, "Sweet Lily Dreams" on my wishlist and will buy it when it is on sale. I am sure I will enjoy the prequel very much too. Once again, thank you for the wonderful game, developer Lucia Silvermoon !!

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